Is it really so terrifying that players will not want to even boot up the game? Ultimately, the horror varies from game to game. Some leave players shaking in their boots, while others don't even make them jump once. However, scary or not scary is not indicative of the game's quality.
Except for one game, just about every mainline Resident Evil game is a classic. But to find a good measure of which entries will give players the most nightmares, read on below.
Resident Evil 6 is not only tame in terms of scares, but it will also likely bore players throughout the campaign. It goes too big and ends up feeling dull despite attempts at epic set pieces. In the massive 20 hour campaign players are not likely to feel scared even once, despite some segments seeing the heroes take on hordes of freakish monsters.
Thankfully, Capcom learned their lesson after this title and toned down the scope of the action for Resident Evil 7. While not considered as good as Resident Evil 2 's remake, the Resident Evil 3 remake is still a fantastic title from However, it leans more into the action than its predecessor.
Running away from Nemesis is generally void of danger, and the bosses are not particularly threatening. Play it on a higher difficulty for a more tense journey. Despite the lack of scares, it earns commendation for not simply trying to do what the Resident Evil 2 remake did. Things are almost always less scary with friends by your side. However, the scares were a worthy trade off in Resident Evil 5's case, because it offers one of the finest linear co-op campaigns available.
It makes more sense narratively, too. Chris Redfield already has plenty of experience dealing with BOWs so he would not feel the same way he did when he went to the Mansion back in the first Resident Evil. He's more capable now, and less terrified to face these fearsome foes. Of all the Resident Evil games utilizing tank controls, Resident Evil 3 is the most action-packed.
It is also one of the least-celebrated of the PS1 trilogy, but it is still a must-play for any fan of the series. Seeing more of Raccoon City is enough reason alone to play through this game's story. It's hard to be scared if you're too busy laughing. Resident Evil is an atmospheric series that commands close attention to both the visual and audio aspects of the game. Some players might be tempted to play with headphones on or maybe even try out VR, but that could make the game scarier as a result.
Instead, think about playing some relaxing music while exploring between cutscenes. Also, consider reducing the volume of the game while acclimating to playing it. Newcomers should try and ground themselves to something outside of the game's world and remind themselves that they're not actually in danger.
Playing at night is sure to generate the spookiest effect, but leave that to the veteran Resident Evil players. For newcomers, consider playing during the daytime with the curtains or blinds drawn to let in the sunlight and winding the game down well before nightfall. If there's no other choice than to play at nighttime or in a room with no windows, then make sure the room is well-lit and don't sit too close to the TV.
This is a tactic that will also reduce immersion in the game's world. It'll be better if both friends and family can be there, and it'll be even better if any of them agree to take turns playing. For the uninitiated, Resident Evil 's heavy atmosphere, pressure, and jump scares can be physically stressful if the game is played for too long.
If players have any friends or family who are also gamers, it'll be fun to pass the controller around and see how far along everyone can get. At the very least, having friends or family present serves as a distraction from Resident Evil 's distinctive horror. In the Options menu, players have the ability to tweak several of the game's settings, and the menu can be accessed at any time. Starting up a fresh Resident Evil game often involves players having to set their preferred brightness anyway.
Capcom programmed the game to suggest a brightness that's not very bright at all, honestly. If players want to see their surroundings better, it's possible to crank the brightness up so high that every room's dark corners are illuminated.
There'll be no zombie jump scares if they're in plain sight! It rests in a lonely corner, a nearby lamp illuminating its resting place in stark contrast to the syrupy darkness overtaking the rest of the room. You take the tape downstairs, to a television hissing with static, and slide it into the VCR. The camera zooms in, the world goes grainy, and you're somewhere else. You're someone else, too: a camera man, following a hacky TV show host and his assistant as they explore a creepy Louisiana plantation that you, as protagonist Ethan Winters, have wandered into in search of your missing wife Mia.
A lot of players will naturally pause here, thinking they're watching a cutscene, before they realize that they're actually in control. This moment, stuck between past and present, toying with the player's sense of control and perspective, is Resident Evil 7 at its best. Which is saying something. By switching the perspective to first-person—the series has depended on the third-person view since its debut— RE7 crafts an experience that keeps one foot in abject terror and one in B-movie laughs.
From its opening unhinged riff on Texas Chainsaw Massacre to the more traditional bulk of its gameplay, it's an eerie, consistently entertaining puzzle box drenched in Southern gothic dread.
And the videotapes are the stroke of genius that turn that puzzle box into a tesseract.
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