Metal gear solid where is the socom suppressor




















I always call Meryl in that room. In case you don't know, you need to equip the socom and then equip the suppressor from the items to attach it. Are you not User Info: RichPlaystation.

I think the guard stays asleep, waking up every so often to walk around, then falls asleep again. But if you get an alert, they seem to stay awake a lot longer if you stay in the same area. The Socom suppressor isn't a necessary item, but it is kind of handy as the only silenced AND ranged way of taking out guards in the entire game. In the name of Kane. Wonder if I go up and down the elevator would reset it. No the guard doesn't drop it at all, it's in the room next to the 'laser room'.

Off to the right to be a little more specific. User Info: Reala. The guard is sleeping and the suppressor should be on the floor around him. As you are seemingly a newcomer to the series, I just had a thought, you have your card key equipped, right? Assuming you are at the right place in the game to have one at least.

User Info: PDCaptain. You can get the suppressor for the MK Socom after the darpa chief. Go to the Tank Hanger, there is a door with Level 1. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Register Don't have an account? Log In to Edit. History Talk 2. Unremovable once attached. Universal Conquest Wiki. Metal Gear 2: Solid Snake. It is effective against Sniper Wolf if the player takes cover in the southeast corner of the snowfield.

Found in the entrance of Communications Tower B. Like the PSG-1, it can only be used in first-person view, so un-equip it with when it isn't needed. Use to aim, and to fire. The Stinger is capable of lock-on: when the reticle turns red and the weapon emits a continuous beeping sound, it has locked on to a target. Since the aiming look speed is very slow it is faster to unequip the stinger, change direction, and re-equip it. It is recommended to immediately unequip after firing a locked-on missile to take cover as waiting for it to hit can leave you vulnerable.

A common find throughout Shadow Moses Island. Press to pull the pin, and release to throw. Hold for some time before releasing to reduce the time between throwing the grenade and it exploding. Grenades produce a powerful blast capable of killing a large group of enemies at once. The explosion is loud, however, and any enemies still standing afterwards will immediately come to investigate.

It is practically required to defeat the M1 Abrams tank , but is rarely needed after. Snake runs faster with any type of grenade equipped. Another commonly-found weapon. Unlike the regular grenades, holding a chaff grenade after pulling the pin offers no strategic advantage whatsoever. Unlike the grenade, however, the chaff grenade is one of the most important weapons in the game. Its explosion causes no damage, but its main purpose is much more important - it disables all electronic equipment installed in the room in which it explodes.

Since several areas in Shadow Moses Island contain some form of surveillance camera, the chaff grenade will likely prove one of your most used weapons during your mission.



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