Ff13 2 where to get collectors catalog




















Description Moderately increases the odds of obtaining items after battle. Passive Abilities Gilfinder , Item Scavenger. Price 20, gil, Tear of Woe , Collector Catalog. Durable Collector Catalog. Description Greatly increases the odds of obtaining items after battle. Ability Item Scavenger.

Upgraded From Survivalist Catalog Uraninite. Upgraded From Survivalist Catalog Uraninite. Upgraded To Connoisseur Catalog Lv. Retail Network Moogleworks. Availability Chapter 10 Available after Cid Raines fight. Price , gil. Sign up for free!

Where can I find Collector Catalogs? So im grinding at moblins for power crystals but it is such a rare drop, so my question is: where to get Collector Catalogs and does the effect stack like in ff xiii User Info: tmsin.

Accepted Answer. Level up your Gold Chocobo until it's at lv45, which is its max LV. Maxed out Goldie has A speed and A stamina, making it a very good candidate to winning chocobo races in the Casino. Keep winning races until you get to Fal'Cie class - here aim for race called "Dahaka's stake".

Freed from Valhalla as the realm collapses, Lightning's hope for the future is renewed when the dying Serah's spirit assures her they will see each other again.

Lightning enters crystal stasis to sleep as an indestructible epitaph waiting for a time she and Serah can be together. Final Fantasy XIII-2 has two novels that contain a series of stories from the perspectives of different characters. Toriyama has said that other than Lightning finding true happiness, the after-effects of Fang and Vanille's sacrifice on her and the other characters are another central theme in the game.

He has even compared the light and dark appearances of Lightning and Caius respectively to those of an angel and the devil, but warned not to jump to conclusions about which one is which. Toriyama has said that the traveling system has been completely redone since Final Fantasy XIII , as the team was trying to create a "truly living world, with lots of people living all the way to the far corners of the game".

The game is more fantasy-oriented as opposed to the futuristic feel of its predecessor. The game's general tone is darker and more mysterious, because the developers wanted to take the concept of death and extract features of the world of death to reflect them on the story and universe of Final Fantasy XIII The story of Final Fantasy XIII-2 also explores their relationship as sisters, and how they are similar yet different in their own ways.

The soundtrack was released on December 14th, It includes the standard and limited edition. Standard version soundtrack spans over four discs, while the limited edition has a bonus DVD packed with two trailers, the trailer shown at E3 Japanese voices version , and the game's Final Trailer Special Music Edition. However, neither shall include "New World" by Jake Zyrus. The game features downloadable content in the form of downloadable outfits, weapons, accessories, scenarios, recruitable monsters and minigames.

Yoshinori Kitase assures players that the content will allow for even longer play. The Steam version includes most of the DLC in its normal version, but some content that is DLC in the console versions is being omitted for licensing reasons, such as Noel's Assassin's Creed and Mass Effect -themed costumes.

It was soon found that the assets for said costumes were still in the PC files and could be unlocked but a patch released 22nd December removed the assets, potentially breaking the save files of people who had unlocked the costumes.

Logo art by Yoshitaka Amano. Toriyama has said in an interview with Famitsu [10] the main reason they decided to make a sequel is that there was demand throughout the world and because the development staff wanted to portray Lightning's character further, to give her a clear conclusion. Motomu Toriyama has said that Square Enix realized they needed to apply more Western technology and production techniques. The team conducted user tests and used the feedback to make adjustments to the gameplay and this process was started about a year earlier than what was done with Final Fantasy XIII.

Both PlayStation 3 and Xbox versions of the game only need one disc. In an interview, director Motomu Toriyama said that the game has the same amount of volume as Final Fantasy XIII and the reason they're able to fit the game in less space this time is that the event scenes are real time rather than prerendered.

In addition to the Square Enix staff, tri-Ace staff were involved with the development of Final Fantasy XIII-2 , helping out on the game with aspects of game design, art and programming.

Following player feedback on the linear, story-driven gameplay of Final Fantasy XIII , Final Fantasy XIII-2 focuses on player-driven gameplay with a more open world that players can explore widely, triggering events as they find them. In all the different types of gameplay presented, the developers' goal has been to make the player the main focus and instigator, and the game design to promote the player progressing through the story rather than just passively watching. The developers believed that the Paradigm Shift system was well received by the players who understood the system.

They considered that the best they could do in one game was to have players master the basics of the battle. From there, Director Motomu Toriyama felt they could allow greater flexibility and increase the strategic element, and thus they made the Paradigm Shift as the basis of the battle and had monsters join the party as allies.

Final Fantasy XIII-2 uses different types of art styles and art director Isamu Kamikokuryo has said that even with the world reduced close to ruin after the events of Final Fantasy XIII , he was careful in expressing the serious tone of the story and the world when compared to the first game's beautiful but manufactured setting.

There are instances where the line is blurred because these characters are not meant to be hyper-realistic and have a mysterious appeal to them. The characters were meant to be a mix between realism and fantasy. If the end product is distinct from other titles, we've succeeded. After creating the backstory of the years, the team decided to make it a time-traveling story. Thus, in Final Fantasy XIII-2 the team wanted to employ a different story-telling style, whereas even if the basic elements of the Final Fantasy XIII universe continue to be present as the backdrop, the story of Final Fantasy XIII-2 centers around a time paradox, which the team thought to be a more familiar form of mystery.

The developers drew inspiration from one-shot TV dramas and opted for a plot structure where smaller pieces take place quickly one after another. However, in another interview Yoshinori Kitase has said that the "To be continued The original plan for the ending of Final Fantasy XIII-2 was for Lightning to sequentially defeat dark Eidolons akin to Twilight Odin , but since the story of needed to come to a close, it "ended up the way it did.

Square Enix also released two new books in Japan on the game's release date of December 15th.



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